Vector field: Difference between revisions
imported>Paul Wormer |
imported>Richard Pinch m (→Rotation: link) |
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===Rotation=== | ===Rotation=== | ||
Rotation of the coordinate system affects '''r''' and '''v'''('''r'''), and both vectors obey the same rotation rule. | Rotation of the coordinate system affects '''r''' and '''v'''('''r'''), and both vectors obey the same rotation rule. | ||
Indeed, if '''A''' is a [[rotation matrix]], a real 3×3 [[matrix]] obeying '''A'''<sup>T</sup>'''A''' = '''E''' (the identity matrix), then rotation of the coordinate axes by '''A''' gives | Indeed, if '''A''' is a [[rotation matrix]], a real 3×3 [[matrix]] obeying '''A'''<sup>T</sup>'''A''' = '''E''' (the [[identity matrix]]), then rotation of the coordinate axes by '''A''' gives | ||
:<math> | :<math> | ||
\mathbf{r}' = \mathbf{A} \mathbf{r} \quad\hbox{and}\quad \mathbf{v}'(\mathbf{A}\mathbf{r}) = \mathbf{A} \mathbf{v}(\mathbf{r}). | \mathbf{r}' = \mathbf{A} \mathbf{r} \quad\hbox{and}\quad \mathbf{v}'(\mathbf{A}\mathbf{r}) = \mathbf{A} \mathbf{v}(\mathbf{r}). |
Revision as of 17:41, 9 December 2008

In physics, a vector field is a vector function on a space. That is, there is a vector associated with every point in this space. The term field in this context should not be confused with the algebraic concept field, which is a set of numbers (most often real or complex numbers).
In non-relativistic physics, the space in question is usually the three-dimensional Euclidean space Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \scriptstyle \mathbb{E}^3} —the infinite (Newtonian) world that we live in. The vector field may be pictured as a set of arrows, one arrow for each point of space. In this picture an arrow represents a vector, which is defined by its length and by its direction.
A vector field is called homogeneous if all vectors are parallel and of the same length. If the vectors vary from point to point in length or direction, the field is called non-homogeneous.
The vectors may be time-dependent, i.e., the length and direction of the vectors may change as a function of time; in that case the field is said to be time-dependent.
Mathematical description
A vector field is a function of position. When we choose a Cartesian coordinate system for with origin O, then the vector Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \scriptstyle \overrightarrow{OP}} pointing from O to a point P of Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \scriptstyle \mathbb{E}^3} has coordinates x, y and z, and the vector field is a vector function v(x,y,z),
that is,
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{v}(x,y,z) = \begin{pmatrix} v_x(x,y,z)\\ v_y(x,y,z)\\ v_z(x,y,z)\end{pmatrix}. }
The length of the vectors is
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle |\mathbf{v}(x,y,z)| \equiv \sqrt{v^2_x+v^2_y+v^2_z}, }
where |v(x,y,z)| is the strength (also known as intensity) of the field at (x,y,z).
Indicating unit vectors along the Cartesian coordinate axes by ex, ey, ez, we have
Equivalently,
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{v}(\mathbf{r}) = \big(\mathbf{e}_x,\; \mathbf{e}_y,\; \mathbf{e}_z \big) \begin{pmatrix}v_x(\mathbf{r})\\v_y(\mathbf{r})\\v_z(\mathbf{r})\end{pmatrix}\equiv \big(\mathbf{e}_x,\; \mathbf{e}_y,\; \mathbf{e}_z \big)\mathbf{v}(\mathbf{r}). }
Rotation
Rotation of the coordinate system affects r and v(r), and both vectors obey the same rotation rule. Indeed, if A is a rotation matrix, a real 3×3 matrix obeying ATA = E (the identity matrix), then rotation of the coordinate axes by A gives
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{r}' = \mathbf{A} \mathbf{r} \quad\hbox{and}\quad \mathbf{v}'(\mathbf{A}\mathbf{r}) = \mathbf{A} \mathbf{v}(\mathbf{r}). }
To show this we require the following invariance under rotation,
with
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \big(\mathbf{e}'_x, \, \mathbf{e}'_y, \, \mathbf{e}'_z \big) \equiv \big(\mathbf{e}_x, \, \mathbf{e}_y, \, \mathbf{e}_z \big) \mathbf{A}^\textrm{T} \quad\hbox{and}\quad \begin{pmatrix}x' \\ y' \\ z'\\ \end{pmatrix} \equiv \mathbf{A} \begin{pmatrix}x \\ y \\ z\\ \end{pmatrix} \quad\hbox{or}\quad \mathbf{r}' = \mathbf{A}\mathbf{r}. }
This expression states in fact that the vector field exists, independent of choice of coordinate system.
Hence
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{A}^\textrm{T} \begin{pmatrix}v'_x(\mathbf{r}') \\ v'_y(\mathbf{r}') \\ v'_z(\mathbf{r}')\\ \end{pmatrix} = \begin{pmatrix}v_x(\mathbf{r}) \\ v_y(\mathbf{r}) \\ v_z(\mathbf{r})\\ \end{pmatrix} \quad \Longrightarrow \mathbf{A}^\textrm{T}\mathbf{v}'(\mathbf{A}\mathbf{r}) = \mathbf{v}(\mathbf{r}) \Longrightarrow \mathbf{v}'(\mathbf{A}\mathbf{r}) = \mathbf{A} \mathbf{v}(\mathbf{r}), }
where we used A AT = E. The last equation can be written as[1]
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle v'_\alpha(\mathbf{r}') = \sum_\beta A_{\alpha \beta} v_\beta(\mathbf{r}), \qquad \alpha,\beta = x,y,z. }
Decomposition
It can be shown (see Helmholtz decomposition) that any vector field A(r) can be decomposed in two terms, an irrotational (also known as curl-free or longitudinal) field and a solenoidal (also known as divergence-free, or transverse) field,
with
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \boldsymbol{\nabla}\times \mathbf{A}_\parallel(\mathbf{r})=0, \qquad \boldsymbol{\nabla}\cdot \mathbf{A}_\perp(\mathbf{r})=0. }
Reference
- ↑ J. D. Jackson, Classical Electrodynamics, 2nd ed. Wiley (1975), p. 247, Eq. (6.145)