Game theory/Related Articles: Difference between revisions
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imported>Roger A. Lohmann m (→Parent Topics) |
imported>Marcelo B. Barata Ribeiro No edit summary |
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==Parent Topics== | ==Parent Topics== | ||
{{r|Game}} | |||
{{r|Economics}} | |||
{{r|Applied mathematics}} | |||
==Subtopics== | ==Subtopics== | ||
{{r|Prisoner's dilemma}} | |||
{{r|Nash equilibrium}} | |||
* [[Rules]] | * [[Rules]] | ||
* [[Strategy]] | * [[Strategy]] | ||
* [[Scenario]]s | * [[Scenario]]s | ||
==Related Topics== | |||
{{r|Pareto efficiency}} |
Revision as of 09:44, 4 September 2008
- See also changes related to Game theory, or pages that link to Game theory or to this page or whose text contains "Game theory".
Parent Topics
- Game [r]: A structured or semi-structured contrived activity, primarily undertaken for enjoyment or, sometimes, practice. [e]
- Economics [r]: The analysis of the production, distribution, and consumption of goods and services. [e]
- Applied mathematics [r]: Add brief definition or description
Subtopics
- Prisoner's dilemma [r]: In game theory, a non-zero sum game in which mutual cooperation is better for all participants than uncoordinated attempts to maximize individual personal gains. [e]
- Nash equilibrium [r]: A situation in game theory in which no player can improve his position, given the responses of the other players. [e]
- Rules
- Strategy
- Scenarios
Related Topics
- Pareto efficiency [r]: A Pareto-efficient situation is defined as one from which no change could benefit anyone without harming someone else, and the Pareto criterion for the assessment of a change requires that someone must gain from it and no-one most lose. [e]