User talk:Paul Wormer/scratchbook1
Point-normal representation
In analytic geometry several closely related algebraic equations are known for a plane in three-dimensional Euclidean space. One such equation is illustrated in figure 1. Point P is an arbitrary point in the plane and O (the origin) is outside the plane. The point A in the plane is chosen such that vector
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{d} \equiv \overrightarrow{OA} }
is orthogonal to the plane. The collinear vector
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{n}_0 \equiv \frac{1}{d} \vec{d} \quad \hbox{with}\quad d \equiv \left|\vec{d}\,\right| }
is a unit (length 1) vector normal (perpendicular) to the plane which is known as the normal of the plane in point A. Note that d is the distance of O to the plane. The following relation holds for an arbitrary point P in the plane
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \left(\vec{r}-\vec{d}\;\right)\cdot \vec{n}_0 = 0 \quad\hbox{with}\quad \vec{r} \equiv\overrightarrow{OP}\quad\hbox{and}\quad \vec{r}-\vec{d} = \overrightarrow{AP} . }
This equation for the plane can be rewritten in terms of coordinates with respect to a Cartesian frame with origin in O. Dropping arrows for component vectors (real triplets) that are written bold, we find
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \left( \mathbf{r} - \mathbf{d}\right)\cdot \mathbf{n}_0 = 0 \Longleftrightarrow x a_0 +y b_0+z c_0 = d }
with
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{d} = (a,\;b,\; c), \quad \mathbf{n}_0 = (a_0,\;b_0,\; c_0), \quad \mathbf{r} = (x,\;y,\; z), }
and
Conversely, given the following equation for a plane
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle ax+by+cz = e, \, }
it is easy to derive the same equation. Write
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{r} = (x,\;y,\; z), \quad\mathbf{f} = (a,\;b,\; c), \quad\hbox{and}\quad \mathbf{d} \equiv \left(\frac{e}{a^2+b^2+c^2}\right) \mathbf{f}. }
It follows that
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{f}\cdot\mathbf{r} = e = \mathbf{f}\cdot \mathbf{d}. }
Hence we find the same equation,
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{f}\cdot(\mathbf{r}-\mathbf{d}) = 0 \;\Longrightarrow\; (\mathbf{r}-\mathbf{d})\cdot\mathbf{n}_0 = 0 \quad\hbox{with}\quad \mathbf{n}_0 = \frac{1}{\sqrt{a^2+b^2+c^2}}\mathbf{f} }
where f , d, and n0 are collinear. The equation may also be written in the following mnemonically convenient form
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \mathbf{d}\cdot(\mathbf{r}-\mathbf{d}) = 0, }
which is the equation for a plane through a point A perpendicular to Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \overrightarrow{OA}} .
Three-point representation
Figure 2 shows a plane that by definition passes through non-coinciding points A, B, and C that moreover are not on one line. The point P is an arbitrary point in the plane and the reference point O is outside the plane. Referring to figure 2 we introduce the following definitions
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{a} = \overrightarrow{OA},\quad \vec{b} = \overrightarrow{OB},\quad\vec{c} = \overrightarrow{OC},\quad \vec{r} = \overrightarrow{OP}. }
Clearly the following two non-collinear vectors belong to the plane
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{u} = \overrightarrow{AB}= \vec{b}-\vec{a} ,\quad \vec{v} = \overrightarrow{AC}= \vec{c}-\vec{a}. }
Because a plane (an affine space), with a given fixed point as origin is a 2-dimensional linear space and two non-collinear vectors with "tails" in the origin are linearly independent, it follows that any vector in the plane can be written as a linear combination of these two non-collinear vectors (this is also expressed as: any vector in the plane can be decomposed into components along the two non-collinear vectors). In particular, taking A as origin in the plane,
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \overrightarrow{AP}= \vec{r}-\vec{a} = \lambda \vec{u} + \mu\vec{v},\qquad \lambda,\mu \in \mathbb{R}. }
The real numbers λ and μ specify the direction of Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \overrightarrow{AP}} . Hence the following equation for the position vector Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{r}} of the arbitrary point P in the plane:
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{r} = \vec{a} + \lambda \vec{u} + \mu\vec{v} }
is known as the point-direction representation of the plane. This representation is equal to the three-point representation
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{r} = \vec{a}+ \lambda (\vec{b}-\vec{a}) + \mu(\vec{c}-\vec{a}), }
where Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{a}} , Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{b}} , and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{c}} are the position vectors of the three points that define the plane.
Writing for the position vector of the arbitrary point P in the plane
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{r} = (1-\lambda-\mu)\, \vec{a}+ \lambda\, \vec{b} + \mu\,\vec{c} \;\equiv\; \xi_1\, \vec{a} +\xi_2\,\vec{b} + \xi_3\, \vec{c}\; , }
we find that the real triplet (ξ1, ξ2, ξ3) with ξ1 + ξ1 + ξ1 = 1 forms a set of coordinates for P. The numbers {ξ1, ξ2, ξ3 | ξ1+ ξ2+ ξ3 = 1 } are known as the barycentric coordinates of P. It is trivial to go from barycentric coordinates to the "three-point representation",
- Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \vec{r} = \xi_1 \vec{a} + \xi_2\vec{b} + \xi_3 \vec{c}\quad\hbox{with}\quad \xi_1 = 1- \xi_2-\xi_3 \;\Longleftrightarrow\; \vec{r} = \vec{a} + \xi_2 (\vec{b}-\vec{a}) + \xi_3(\vec{c}-\vec{a}). }